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Post by Katya on Nov 26, 2013 19:19:38 GMT
Floaroma Assets
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| WEALTH. Comfortably rich but not outlandishly wealthy. ●●●● 4/4
INFLUENCE. Well-connected and well-liked, Floaroma's voice always holds sway. ●●●●● 5/5
MORALE. Floaroma has a good approval rating, but there's no cult of personality. ●●● 3/3
ARMY. Their power comes from different sources. ●● 2/2
LAND. Their land is rich with resources, and Floaroma has carefully preserved its quality. ●●●●● 5/5
PEOPLE. Most of their people have clustered into thriving towns and small cities. ●●● 3/3
FOOD. While they could turn much of their routes into farmland, so far they've preserved its nature instead. ●●● 3/3
TECH. Their advances in medicine have come hand-in-hand with other helpful tech. ●●● 3/3
CULTURE. Local tradition promotes art and music, even if it's not a cornerstone of their daily lives. ●●● 3/3
MEDICINE. Floaroma's secret cure-all can save lives. One point of Medicine can be used as a deus ex machina to save someone's life. ●●● 3/3
KINGMAKER. Infamous for joining wars late, Floaroma almost always chooses the winning side. Kingmaker points must be expended for another house currently in a battle, and it awards an automatic victory in a battle. Locked. ●●● 3/3
| Wealth 4/4
Influence 5/5
Morale 3/3
Army 2/2
Land 3/3
People 4/4
Food 5/5
Tech 3/3
Culture 3/3
Medicine 3/3
Kingmaker 3/3 |
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