Nov 26, 2013 19:19:38 GMT
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Post by Katya on Nov 26, 2013 19:19:38 GMT


Floaroma Assets

WEALTH. Comfortably rich but not outlandishly wealthy.
●●●● 4/4

INFLUENCE. Well-connected and well-liked, Floaroma's voice always holds sway.
●●●●● 5/5

MORALE. Floaroma has a good approval rating, but there's no cult of personality.
●●● 3/3

ARMY. Their power comes from different sources.
●● 2/2

LAND. Their land is rich with resources, and Floaroma has carefully preserved its quality.
●●●●● 5/5

PEOPLE. Most of their people have clustered into thriving towns and small cities.
●●● 3/3

FOOD. While they could turn much of their routes into farmland, so far they've preserved its nature instead.
●●● 3/3

TECH. Their advances in medicine have come hand-in-hand with other helpful tech.
●●● 3/3

CULTURE. Local tradition promotes art and music, even if it's not a cornerstone of their daily lives.
●●● 3/3

MEDICINE. Floaroma's secret cure-all can save lives. One point of Medicine can be used as a deus ex machina to save someone's life.
●●● 3/3

KINGMAKER. Infamous for joining wars late, Floaroma almost always chooses the winning side. Kingmaker points must be expended for another house currently in a battle, and it awards an automatic victory in a battle. Locked.
●●● 3/3
Wealth 4/4
Influence 5/5
Morale 3/3
Army 2/2
Land 3/3
People 4/4
Food 5/5
Tech 3/3
Culture 3/3
Medicine 3/3
Kingmaker 3/3

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