Oct 1, 2013 17:44:55 GMT
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Post by Katya on Oct 1, 2013 17:44:55 GMT


Fuchsia Assets

WEALTH. Information sells for a pretty penny, and Fuchsia has enough money for their needs.
●●● 3/3

INFLUENCE. Knowledge is power, but not that much power.
● 1/1

MORALE. Fuchsia's people are content and its ninjas loyal.
●●● 3/3

ARMY. Fuchsia has a militia for the defense of its own territory, but otherwise it has no use for an army.
●● 2/2

LAND. Fuchsia has its city and the safari zone.
●● 2/2

PEOPLE. Fuchsia City was never the most populous of towns and probably never will be.
●● 2/2

FOOD. The safari zone isn't farming land, but it provides more than enough to eat.
●●● 3/3

TECH. They might have a really cool gizmo for killing people in the dark.
● 1/1

CULTURE. Duty, diligence, discretion. Not things many people sing and dance about.
● 1/1

SECRETS. Fuchsia knows things they have no right knowing. For a point spent, they knows another house's secret. Secrets can be spent to see a team's war phase PM.
●●●●●●●● 8/8

NINJAS. Elite troops that strike in the night, Ninjas can serve as diplomats, soldiers, spies, or assassins. Ninja functions just like the normal Army asset.
●●●●●● 6/6
Wealth 3/3
Influence 1/1
Morale 3/3
Army 2/2
Land 2/2
People 2/2
Food 3/3
Tech 1/1
Culture 1/1
Secrets 8/8
Ninjas 6/6

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