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Post by Katya on Oct 1, 2013 17:44:55 GMT
Fuchsia Assets
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| WEALTH. Information sells for a pretty penny, and Fuchsia has enough money for their needs. ●●● 3/3
INFLUENCE. Knowledge is power, but not that much power. ● 1/1
MORALE. Fuchsia's people are content and its ninjas loyal. ●●● 3/3
ARMY. Fuchsia has a militia for the defense of its own territory, but otherwise it has no use for an army. ●● 2/2
LAND. Fuchsia has its city and the safari zone. ●● 2/2
PEOPLE. Fuchsia City was never the most populous of towns and probably never will be. ●● 2/2
FOOD. The safari zone isn't farming land, but it provides more than enough to eat. ●●● 3/3
TECH. They might have a really cool gizmo for killing people in the dark. ● 1/1
CULTURE. Duty, diligence, discretion. Not things many people sing and dance about. ● 1/1
SECRETS. Fuchsia knows things they have no right knowing. For a point spent, they knows another house's secret. Secrets can be spent to see a team's war phase PM. ●●●●●●●● 8/8
NINJAS. Elite troops that strike in the night, Ninjas can serve as diplomats, soldiers, spies, or assassins. Ninja functions just like the normal Army asset. ●●●●●● 6/6
| Wealth 3/3
Influence 1/1
Morale 3/3
Army 2/2
Land 2/2
People 2/2
Food 3/3
Tech 1/1
Culture 1/1
Secrets 8/8
Ninjas 6/6
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