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Post by Katya on Oct 2, 2013 18:52:00 GMT
Sootopolis Assets
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| WEALTH. House Sootopolis isn't really about making a profit. ● 1/1
INFLUENCE. Most people don't even know they exist. ● 1/1
MORALE. Sootopolis treats its people well, and their people have no reason to rebel. ● 1/1
ARMY. Sootopolis doesn't have an army. They can directly enlist their people if they have to though. ● 1/1
LAND. Not much of it. ● 1/1
PEOPLE. It's a one because Sootopolis is only one city, and not a very big city at that. ● 1/1
FOOD. The sea provides. ●●● 3/3
TECH. Not much of that either. ● 1/1
CULTURE. While no hidden city is well known for anything, their culture is not lacking. ●●● 3/3
HIDDEN CITY. An asset that's beneficial both low and high. The max value of hidden city is how many army assets can invade at a time, reflecting how inaccessible the city is. However, if the max value increases, the city becomes more accessible to outsiders, increasing every common asset by the same amount. Hidden City's value can only be altered by request with staff approval. Locked. ● 1
ORACLE. Seeing the future can be a potent military advantage. A point of Oracle can be used to double the current (not maximum) value of an asset. ●●●●●● 6/6
| Wealth 1/1
Influence 1/1
Morale 1/1
Army 1/1
Land 1/1
People 1/1 Food 3/3
Tech 1/1
Culture 3/3
Hidden City 1
Oracle 6/6
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